buying magic items

Finding Magic Items for Sale
7500 Gp or less
1-95 find the item
96-100 better luck next time

7501-15,000 GP
1-84 find the item
82-84 roll on the next table to see if it actually a higher level item, i.e. +2 becomes +3, failure on the next table still counts as a success on this table
85 roll on next table as above, but dealer does not know it is better
86-100 better luck next time

15,001-22,500 GP
1-74 find the item
72-74 roll on the next table to see if it actually a higher level item, i.e. +2 becomes +3, failure on the next table still counts as a success on this table
75 roll on next table as above, but dealer does not know it is better
76-100 better luck next time

22,501-30,000 GP
1-61 find the item
62-64 roll on the next table to see if it actually a higher level item, i.e. +2 becomes +3, failure on the next table still counts as a success on this table
65 roll on next table as above, but dealer does not know it is better
66-100 better luck next time

30,001-37,500 GP
1-51 find the item
52-54 roll on the next table to see if it actually a higher level item, i.e. +2 becomes +3, failure on the next table still counts as a success on this table
55 roll on next table as above, but dealer does not know it is better
56-100 better luck next time

37,501-45,000 GP
1-41 find the item
42-44 roll on the next table to see if it actually a higher level item, i.e. +2 becomes +3, failure on the next table still counts as a success on this table
45 roll on next table as above, but dealer does not know it is better
46-100 better luck next time

45,001-52,500 GP
1-31 find the item
32-34 on the next table to see if it actually a higher level item, i.e. +2 becomes +3, failure still counts as a success on this table
35 roll on next table as above,, but dealer does not know it is better 36-100 better luck next time

buying magic items

Time Spanning Forgotten Realms, or Elminster is Dratsab's Mommy Sewicked